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And you don’t run as fast while holding an item, and the lack of any means to defend yourself makes you a very tasty target.
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The amount of supplies to fix an objective is almost always more then what a single player could carry on their own, and even if a single player can carry everything, it tends to require that player to drop a weapon, and to have every inventory slot filled.
#Project winter how many players full#
Most bunkers, full of the supplies you need to fix objectives, require 2-3 players to actually open them. In addition many tasks will require multiple players to be completed. Most objectives require you to complete a task of some sort to repair them, like placing a certain number of mechanical parts in them. You can craft items, harvest materials, open supply bunkers, and interact with objectives. The game play itself is in a top down isometric view, and the actual game play is more akin to Minecraft Diablo.
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Unlike the games mentioned above, Project Winter doesn’t progress via vote systems or orderly rules. The survivors have 30 minutes to complete two objectives, call in a rescue vehicle, and board the vehicle to win. Of the starting players, 1-2 of them will be traitors, and the rest are all survivors of various sorts. Okay, so now that I’ve written two paragraphs of fluff, what actually is Project Winter? Well, as noted above, it’s a 5-8 player social deduction/survival game. Sucks to be you.” There are actual game play mechanics, actual movement, actual skills, strategies and tricks in play.
![project winter how many players project winter how many players](https://assets.gamepur.com/wp-content/uploads/2021/02/09231848/project-winter-cross2-850x478.jpg)
Likewise, if you go off into the wilderness with two random people, and the second you’re out of earshot of the rest of the group they do a localized reenactment of the Texas Chainsaw Massacre starring you as the massacred, it doesn’t feel quite as cheap as, “Yeah, well, the Mafia picked you to die last night. If you find someone standing over a corpse in the middle the woods, after hearing someone shout for help, there’s no amount of smooth talking they can do that will stop you from applying a sledgehammer to the kneecaps. This for me is the biggest strength of Project Winter overall: it’s a social deduction game where the voice of the mob is quieted slightly. This is not necessarily the case with Project Winter, because unlike all those other games, should you fail to be persuasive enough, you can choose to just fucking leg it into the great wilderness, and try to not die. One thing all of these games have in common is that when all is said and done, they come down to one big thing: convincing the other players, “No, I’m not the murderer,” and if you fail, you’re done for. Maybe it was Junta at another party with friends who were a little more intense then the Mafia friends, or maybe it was Secret Hitler. Many of us have, at one point or another, played a social deduction game of some sort. If I had to describe it in a single sentence, I’d call it a skill based social deduction game. (I know the $20 price tag might turn people off a bit, but I’ve played over 300 hours of this.) If those two sentences have persuaded you to buy it already, just click here.